![]() More and more cool special event buildings are released, you age-up to a new era and the buildings get bigger and bigger, you add in tons of great buildings… and before you know it you have no room for anything else! Not only can you not rotate buildings (a feature Inno promises they will never implement, so don’t ask), but some of the buildings are really odd sizes. It provided no benefit, very little in the way of changes to overall gameplay, and just seemed pointless.When it comes to this game, space is at a premium. I'm just baffled because I simply don't get why it was done. (It was my method for all bar one of my towns, and that town ended up being a mess until I practically wiped and rebuilt it.)Īll that said, moving the starting block wasn't a game-breaker so I'm not ranting about it. When there are 4 ways to expand the player can plan to have certain types/size in each direction from a TH, allowing them to keep the TH pretty much static during initial expansion and just expand the row they need at that point. (I know this is the preferred method of many a player, but personally I find that to be a very inefficient placement.) ![]() With only two directions, the odds of having to move the town hall regularly are increased unless you just keep it in the corner. That pattern usually (though not always) tends to repeat through to an 8x8, after which there tends to be enough "sideways" space to start having "weird pointy-out bits." Most effective use of space means that the 4x4 tends to be turned into a 4x5 by adding a row along one edge, then a 5x5 by expanding the adjoining row as this method increases space with the quickest availability for building in concentrated blocks by type/size.
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